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/*
Simple sine wave spawning and random number generation
*/
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/*
Spawn.ar
*/
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Spawn: periodic event spawning
Spawn.ar(newEventFunc, numChannels, nextTime, maxRepeats, mul, add)
Instances of Spawn spawn new events at timed intervals and mix them
to output channels.
newEventFunc - You supply a function that returns a graph of unit generators.
If it returns
nil, then no event is spawned this time. This function is passed three
arguments :
spawn - the Spawn object. You can send messages to the Spawn
object from within your
function to change the nextTime interval, or stop spawning by
sending the stop message.
eventCount - the number of this event which is zero for the first
event and increments for
each event.
synth - the Synth instance for the event. You can set the block
size, channel offset, release time,
or create synth tasks by sending messages to this synth. (See
Synth.help)
numChannels - number of output channels.
nextTime - the time between events in seconds.
maxRepeats - if an integer is specified here, then the newEventFunc
will only
be called this many times. If maxRepeats is nil then it will be called
indefinitely.
(
var freq, amp = 0.25;
{ Spawn.ar({ SinOsc.ar(800.rand, 0, amp) }, 1, 1, 4) }.scope;
)